Smith interviewed one 11-year-old developer who soured on Roblox after his first game flopped. “Some of the developers I spoke to dropped out of school aged 16 to pursue a career - rightly or wrongly - making games for Roblox,” he says. But now, tens of thousands of young developers make a profit creating games on the platform, he says. Kids couldn’t earn money when Roblox launched nearly 20 years ago. “And it's also kind of an interesting case study in why the metaverse might not quite be the sort of glittering dreamland that some tech entrepreneurs make it out to be.” “It's arguably the world's most successful example of the metaverse,” he says. The company’s vision is to allow kids to play games made by other kids using the platform’s free tools, setting Roblox apart from other similar sites, he says. Anyone can sign up in a matter of seconds - and two-thirds of American children ages 9 to 12 have accounts, says Quintin Smith, a journalist at the outlet People Make Games who investigated Roblox in a series of YouTube videos. Roblox is a cross between a videogame and a social media platform. But critics say the company doesn't adequately protect kids from harassment and abuse, and that it doesn't share enough of its income with the young developers who made the platform so successful. Roblox allows its users, often children, to create their own avatars and jump into games designed by other players. More than 200 million people play on Roblox every month, making it the most popular video game platform in the U.S. Facebook Email The gaming platform Roblox is displayed on a table.
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